Skip to main content

Project #4: Walk Cycle




For the walk cycle project, I used the character Samus from the video game trilogy "Metroid Prime".  Her suit has many different parts and joints, thus I had to create many different symbols to create the puppet rig.

I began with some rough sketches of the character; once I made the sketches, I was able to color it in and start rigging the puppet.



Samus is on a mission in this walk; her fist is tense and despite the wintry cold surrounding her, she is keeping a consistent and focused pace to show her determination.

I created the Samus puppet rig in Adobe Animate, along with the backdrop.  I added the snow in Adobe After Effects to add to the frosty planet setting.  I then did some compositing in After Effects; I imported the backdrop as an image and added key frames to change the position to make the background move instead of Samus, but creating the allusion that Samus is walking across the bridge.  I had to add the snow, too, since I just love the look of snow and winter on screen; it is also my favorite environment from the video game Metroid Prime, so I was very glad I got to add the particles in After Effects.

What was most interesting about this project was how daunting the task of creating a walk seemed in my head at first, but once I created the Classic Tweens on the rig, it felt so good seeing how everything came together and I really enjoyed the pupating process.  The walk itself was actually a lot of fun to create; I loved working with pupating!

While the project had its fair share of challenges, it was rewarding to see Samus's character come to life piece by piece, and this project helped me feel comfortable with pupating, rigging, and creating a walk cycle!

Comments

Popular posts from this blog

Project #3: Kinetic Typography

For the kinetic typography project, I knew right away I was going to choose a song from my favorite band: Mastodon.  Their unique progressive metal sound inspires images and themes into my head every time I listen to them, so I knew I would have a blast animating lyrics to coincide with one of their songs.  For this project I also got to create an Animatic Story Board, something I had never done before which was actually very helpful for focusing my vision for the project. Here are both the animatic and final product! Animating the first 30 seconds of the 13 minute long epic "The Last Baron" was very interesting; the further I got along with the project, the more comfortable I became with After Effects, and the more I decided to challenge myself with the program.  Making the lyric "ablaze" spin after a musical tension release was among the most enjoyable moments of the project, and I also had a lot of fun playing with the blur effect on the repeated and m...

Project #2: Weight

The weight project was a lot of fun; I have grown to especially enjoy working with the Adobe Animate program!  For this project I chose to have a scene with Star Wars characters C3P0 and R2-D2; C3P0 has to lift R2.  I began with a ruff outline before I drew the character of C3P0: Some of the challenges included animating the character's knees to show weight and making sure the weight of the object stays constant the whole time.  Frame by frame got a bit challenging here, especially when it came to consistency in the volumes.  It was also a bit of a challenge not having the rotoscope to trace; that was a help with volume control since I was tracing real actors, but this time I had to really keep track of the onion skinning tool and make sure they stayed consistent. Using reference footage was fun, too!  It was a great project and I definitely feel a lot more comfortable with Adobe Animate.