
Some of the challenges included animating the character's knees to show weight and making sure the weight of the object stays constant the whole time. Frame by frame got a bit challenging here, especially when it came to consistency in the volumes. It was also a bit of a challenge not having the rotoscope to trace; that was a help with volume control since I was tracing real actors, but this time I had to really keep track of the onion skinning tool and make sure they stayed consistent. Using reference footage was fun, too! It was a great project and I definitely feel a lot more comfortable with Adobe Animate.
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