Some of the challenges included animating the character's knees to show weight and making sure the weight of the object stays constant the whole time. Frame by frame got a bit challenging here, especially when it came to consistency in the volumes. It was also a bit of a challenge not having the rotoscope to trace; that was a help with volume control since I was tracing real actors, but this time I had to really keep track of the onion skinning tool and make sure they stayed consistent. Using reference footage was fun, too! It was a great project and I definitely feel a lot more comfortable with Adobe Animate.
Some of the challenges included animating the character's knees to show weight and making sure the weight of the object stays constant the whole time. Frame by frame got a bit challenging here, especially when it came to consistency in the volumes. It was also a bit of a challenge not having the rotoscope to trace; that was a help with volume control since I was tracing real actors, but this time I had to really keep track of the onion skinning tool and make sure they stayed consistent. Using reference footage was fun, too! It was a great project and I definitely feel a lot more comfortable with Adobe Animate.
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